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I’m Vint Matt, a creator who blends atmospheres and emotional depth with raw intensity. My music reflects struggle, resilience, and reflection, evolving from my independent beginnings into a more mature and powerful sound.
Here you’ll find my artistic journey and discover my latest project, a release that marks the start of a new chapter in my work.
As The Void Engulfs
Team: Aether Audio, Vint Matt
Role: Composition, Ambient


Embed World is a project focused on sound synthesis and design, immersive atmospheres, and futuristic nostalgic melodies.
It is one of three tracks currently in development, characterized by neon-lit futuristic worlds and emotionally evocative soundscapes.
Welcome
Step into a world where sound tells stories, evokes emotions, and shapes experiences. As a composer and audio designer, I weave invisible threads of creativity into the fabric of soundscapes—crafting immersive foley, evocative music, and intricate audio systems for engines that bring ideas to life. Hear my latest work—composer, lyricist—‘Embed World,’ part of a EP project.
Recent project:
Embed World
My Recent Project
Embed World

!! IN SEARCH
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My latest projects in sound industry niches.
Explore all the content in my portfolio related to various sectors of the audio industry, including video game music, film soundtracks, and musical projects.
If you're curious to learn more about me and my journey in the industry, feel free to
Some noises to make

SFX & Foley production
from atmospheric environments to monsters' roars; everything
Music Composition - Ambient Soundscapes
Videogames Projects
Each game features a distinct sonic identity, shaped through carefully crafted sound design and immersive atmospheres. From haunting textures to energetic compositions, every project is an opportunity to explore unique soundscapes and bring new worlds to life.
Adaptive Sound System Integration

Latest project (Working on)
Poveglia: The Island Of Non Return
Adaptive Sound System Integration


POVEGLIA: The Island Of Non Return
Role: Audio Production, Sound Design, Foley Art, Ambiental Music Composition & Direction, Audio Programer
Poveglia: The Island of Non Return is a third-person horror survival game that takes players to one of Italy’s locations—Poveglia Island. Players step into the shoes of Detective William Miller, who is investigating the mysterious disappearance of the Pierangelli family.
Developed by INTI Game Productions and published by WBStudios Games. Currently, it is available in early access on Steam.



Recent Projects (2024-2025)
A collection of fully developed game projects where sound design played a key role in shaping immersive experiences. Each title showcases a distinct sonic identity, from eerie ambiences to futuristic gun fires sound design.




An Old Man Tales
Energy Seeckers
Fossil Rumblers
Videogames Projects
Each game features a distinct sonic identity, shaped through carefully crafted sound design and immersive atmospheres. From haunting textures to energetic compositions, every project is an opportunity to explore unique soundscapes and bring new worlds to life.

Cinematography / Film Projects
Sound is more than just background—it's a storytelling tool. Through detailed foley work, every sound effect enhances realism, while diegetic and extra-diegetic music shape the emotional tone of a scene. Whether grounded in a film’s world or transcending it, each sonic element is crafted to enrich the cinematic experience.
Lux Mater Studios - Doom Fan Film
Role: Audio Direction, Sound Design, Music Composition, Foley Production
Technical sheet
Song Name:
Earth on Hell
Developer: Lux Mater Studios
Released on
Youtube
This is a 3D Fan Film Animation inspired by the Doom Eternal Teaser. As a fan of Doom games, I wanted to create something not equal but inspired by the nice Doom game visuals.



Ri'lyth - Death Metal Band
I have composed, recorded, and mixed the two debut albums of the death metal band Ri'lyth, incorporating atmospheric and ambient elements to shape their unique sound.
Through careful production, I’ve enhanced the band's dark and immersive aesthetic, creating a powerful auditory experience that reflects their artistic vision.
The third album of the death metal band Ri'lyth is currently in progress, continuing the evolution of their intense and atmospheric sound.
Musical Projects
From recording to mixing and mastering, each project is crafted with precision to deliver a dynamic and immersive sound. Through versatile composition techniques, I explore a wide range of musical styles, creating engaging and expressive sonic landscapes.
If any sound is playing, please stop it before pressing play. :)
My Personal Releases
A collection of compositions, recordings, and sound designs released over time, showcasing my exploration of sonic landscapes. Each piece serves as a glimpse into my creative process, blending atmosphere, texture, and storytelling through sound., this section showcases my personal launches.
Demos (2020-2025)

Sci-Fi Space Ambient - Outer Worlds Deep Music | Depressive and Desolate Sounds

Sci-Fi Space Ambient - Molecular Resonance | Sounds Of Another Civilization

Dark Atmospheric Ambient - Temple Ambience 10Min AMB | Church Ambient | Creepy Music

Old Paint Ambient - Christ's Descent into Hell | Bosch | Dark Ambient
If any sound is playing, please stop it before pressing play. :)
Un ingeniero de sonido y programador de audio bastante comprometido con los proyectos, recomiendo trabajar con él.
testimony
El trabajo se ajusto perfectamente a lo que buscaba. Los SFX sci-fi fueron de una muy buena calidad y cuando eran necesarias correcciones se trabajó en las mismas de manera rápida y precisa. La experiencia de trabajo durante el desarrollo de este corto proyecto fué bastante buena ya que la rapidez, comunicación y buenos resultados son cosas son cosas muy dificiles de encontrar pero definitivamente tuve la suerte de contar con tu ayuda.
testimony
Uno de los aspectos más importantes en los videojuegos de contenido es la música. Es tan importante como el juego mismo, y junto con la iluminación y la narrativa hacen un TODO. La música despierta sensaciones y emociones y nos coloca directamente en la escena cuando se logra ese CLIMAX. La composición de Mateo para “an old man TALES” no es la excepción, y su trabajo no solo aportó lo que el juego necesitaba sino que lo colocó en una posición que lo convierte en una pieza distinguida.
testimony
Testimonials
Information
If you're looking for a professional to work with and give that spark to your project, don't hesitate to write to me. If you're looking to start a new project, chat, or just say hello ;)
I will gladly read and respond!!



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